Showing posts with label Temples & Triforces. Show all posts
Showing posts with label Temples & Triforces. Show all posts

Thursday, September 10, 2020

The Light Spirit | Warlock Otherworldly Patron and more Temples & Triforces


It's the return of Temples & Triforces! Twilight Princess was my first Legend of Zelda game, so the light spirits that appeared as central figures in the story have a special place in my gamer's heart. I don't actually have much to say by way of homebrew commentary today, but I do have some comments to make about light spirits in Hyrule as a Dungeons & Dragons campaign setting.

Monday, July 13, 2020

Pact of the Mask | On warlock Pact Boons and an elephant in the room


Something of an addendum to last week's Temples & Triforces, the Pact of the Mask is an idea that came to me thanks to a friend. He saw the document and then asked if I had any ideas for Link's masks in Majora's Mask. The question intrigued me; at first, I suggested a Mask Salesman subclass, or a series of magic items. But then as I continued thinking about it, I had another idea that I wanted to explore: a warlock Pact Boon.

Friday, July 10, 2020

Temples & Triforces | Seven species and four archetype options inspired by the Legend of Zelda, and on shared creative space


After months of work and at least one all-nighter, I bring to you Temples & Triforces! This is definitely one of my proudest homebrew creations yet. Here is what you need to get started with a Dungeons & Dragons campaign set in the world of The Legend of Zelda. With seven species and four archetype options (and two spells, in the context of one of the archetypes), this is the largest homebrew project I've ever shared to this blog (though not in fact the largest project I've ever created; but that's for another day).